Tag Archives: GM

A Letter

As previously mentioned, I have been involved in a long standing Dungeons and Dragons game (2nd edition) game.  Recently, we were asked by New Player(s) and GM to flesh out the back story for our characters. Write a little fiction for it, if we want. I’ve started that process and I’ve got some really good ideas.
But, I had to start it off a bit differently. The Letter stands for both a peek into background and as an outline for the actual story. Should be fun to write. :)
–> As with any gaming back story or fan fiction or whatever, the setting et al belongs to its respective owners. Dragonlance, Krynn, etc. are from Tracy Hickman and Margaret Weis and Dungeons and Dragons belongs to Wizards of the Coast.
Player characters mentioned belong to their own owners. Please refer to my copyright notice for the legal stuff.
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A letter from Alanna to Minozh, given to him while camping for the evening.
   NOTE TO PLAYERS:  I’m sending it to all of you although if Minozh doesn’t choose to share it with you, pretend you don’t know about it.
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Minozh,

Your wife, Eirell?
You know I love her but she really is kind of a meddler.

She asked me to write down my memoirs and give them to her. I mean no offense to her but that isn’t going to happen. Pretty personal request from a woman who used to think there was something going on between you and me. Don’t get me wrong. I understand her reasons: we may not come back from this one, after all. She wants to preserve what she can. Ex-Avatar of the Goddess of Wisdom and Knowledge and all that.

But I just couldn’t do it. I mean, some of the things that I have done and seen – that I have absolutely NO regret about – well, she wouldn’t approve of them. At all.
Besides, if I mention the aconite she may excommunicate me. I can’t have that. I have business with her Deity. Pressing business.

So I came up with a compromise. I’m going to write things out in a letter to you. Because you’ve been there, done…things. Like I have. You will understand in a way that she cannot.

You can decide whether or not to give it to her. I trust your judgment.

Just promise that you will read it all the way to the end, first.

I lived on Krynn during what later became known as the Age of Despair. As the name implies, it wasn’t a fun time to be alive. I grew up in a city called Haven, in the nation of Abanasinia. Names that likely don’t mean much of anything, anymore. Last time I saw Krynn, it was rapidly becoming even more awful. I was glad to escape.

My earliest memory is from when I was about three, I think.  There is a woman I can only assume is my mother kneeling next to a hearth, stirring something in a pot over the fire. She is beautiful and gentle looking; dark haired like me. There are swords hung in sheaths over the mantel. In my head, this is a comforting scene. Much like a doll that you hold to keep the bad things away.

Although, thinking on it, you probably never had much use for dolls.
Heh. Or maybe you did.

The next thing I can recall is pain. Excruciating, encompassing pain. I know that you understand this. There are some kinds of pain that wipe out everything. This pain is all consuming, grinding the edges of reality off. I mean that literally. My next memory is from when I was begging on the streets of Haven at about five or six years old.

Yeah. I know. Two or three years just gone. I don’t know what happened during that time. I intend to find out, though. But, more on that in a bit. If I jump around, I won’t ever get this finished.

As I mentioned, I was living on the streets of Haven when I was five? Six? I have no real idea of how old I actually am. I think I am about thirty, now. Hard to say.

At any rate, I was running with a group of street urchins. You know the type – grimy beggars, steal anything not nailed down, perpetually hungry.  I’d wrap rags around my head to hide my ears and pretend to have a head injury. You won’t believe how much money you can con out of the average religious person with just the right lip quiver and almost crying while extending a dirty little paw. As a child, I had a high-pitched sweet voice (and if you tease me about this, I will ensure that you are herbally emasculated for a MONTH) and would pretend to be a bit simple in the head. I’d ask for money on the steps to the Seeker temple, claiming that my drunken father had hit me and now ‘I don’t think good no more.’ Worked like a charm almost every time. Simple, adorable child with sunken cheeks and a bloody head rag? What moral person wouldn’t give out a few coppers to assuage their own guilt at not taking me in and getting me off the street? I ran that con for years.

Backfired on me when I hit about nine or so, though.
One of the male Seekers was particularly generous. Even though the others avoided him, he had always been unfailingly nice to me; even when he saw through my ‘wounded sparrow’ bit.  Seeker Thurill just laughed and gave me extra coppers for candy.
Of course, I didn’t spend any of that on candy. No child of the street would. Bread lasted longer in the belly.

I’m not going to beat around the bush, here; this isn’t some fancy tale. This is my life. Seeker Thurill paid some men to kidnap me off the street for his own private amusements. The payment, once he tired of me for the evening, was to allow them to use me for their own pleasure. So long as he could watch, he felt that he was getting entertainment at a bargain.

I lived in that hell for I don’t know how long. A few days, I think. Maybe a week. Time sort of blurred together. It wasn’t long enough for them to completely break me, though. I do know that.

The very next thing I do recall clearly is this: one night, while one of the thugs was grunting away on top of me, an arrow appeared neatly in the side of his neck. He geysered blood like a fountain on Feastday.
I think only you would understand the exultation I felt seeing that. The sharp, hot glee!
I grabbed that arrow and twisted it as hard as I could. He toppled off of me like some greasy meat log and I sat up. The room was full of dead men. Seeker Thurill was pinned to the chair with over a dozen arrows. And standing in the corner of the room was a tall, shadowy figure.

I thought it was Death, come for me at last. And enough pissed off at what was happening that He was arranging a little burial entourage for me.

I ran over to that shadow and flung my arms around it, praising Death and thanking Him for the merciful release.

If a shadow can look surprised, this one did. It sank down to my level, pushed back its hood and became an elf. And he said, “How in the fuck did you see me?”

Thus was I introduced to the man who became my surrogate father and mentor, Quick.

I spent the next ten years or so, learning the assassination biz from Quick. Archery, locks, shadow stealth, climbing walls, poisons. I learned most of my trade from him. He was a fey fellow – never had a woman over, if you take my meaning – but was always a loving father and teacher to me. A part of me has to wonder if there wasn’t some sort of Deity involved with his finding me. He told me later that he’d been contracted to take out Seeker Thurill by ‘interested parties.’

Seems I wasn’t the first of the Seeker’s victims. Quick never did tell me what became of the other kids that bastard had used. But I did some digging and came up with this: not one the ‘interested parties’ that might or might not have contacted my mentor had any living children.

I hope that wherever that feuyaer’le wethrine wound up, it’s hideously painful.

Now. Before we get any further into this – and I can see already that it is going to be long – I want to set some facts down for you.

  • I have always had the tattoo on my back. I never “got” it, never went to an inker to have any work done. Further, it has grown with me over the years, never changing its general conformation even as I went from a wee child to a fully-grown adult. I’ve been told that it glows faintly of magic but no one can tell me what it does. The best people can do is guess that the ink used in it had magical properties. Further, not one sage I have ever consulted has been able to tell me what the damn thing means.
  • As I said, I am not sure exactly how old I am. I believe I am about thirty or so but I can’t say for sure. I have two plus years missing from my memory. I say “plus” because it could very well have been far more than that. I have some reasons – thanks to Minty, if you must know – to believe that there might be hundreds of years missing.
  • When I got that boon from the Warders of the planet we saved; the one that gave me the ability to shapeshift into a dragon? Something inside my soul ‘clicked’ into place. I don’t know how to express it better than that.  But I will tell you that it felt less of a Wish/Boon and more like an unlocking of something inside me.
  • I have been contacted by almost every god/dess of the elven pantheon of Alaus at least once. Including Hades and Aries. Most often by Arachne, however.
    Every time I land on the Moon, things get weird and I get a memo from one of the Higher Beings to come and have a chat. Weird, huh?
  • I managed to score a sizable hoard within one year of becoming dragonish by hunting down and killing a blue dragon.
    Most dragons take decades and decades to build their hoards.
    Also? Most of the unique items in the hoard have a familiar feeling to them. A déjà vu that is…well, downright freaky if you must know.
  • Right after the “Dragoning of Alanna”, I went away for a bit. Things were way too strange, for me. I mean, how would you feel if you grew up thinking of yourself as half-elven, defending it against naysayers from both sides of the pointy/round eared fence – only to have suspicions that you might have been a half-dragon all along?

Yeah.
That’s what I have been trying to get up the nerve to tell you. I might be a dragon from birth rather than boon, after all.

And if this doesn’t feel like Destined Pathway, well I’ll eat your hat. I think Athena’s up to her pointy chin on this, too. It seems Her style, don’t you think?

I have asked Her for the truth about everything but She says that I have “earn it.”

Which I am, honestly, fine with. I’d be helping either way. After Quick died, all of you became my family. You know it wasn’t too long after his murder that you showed up on Krynn.

You remember that Drow killed him, right? Murdered him for a failed assassination attempt by his father a hundred years before.

I tracked down the ones responsible for his death. It wasn’t easy and I won’t say that there aren’t scars on my body…but the ones who ordered his death ended in a nasty and painful way.

A slowly painful way.

After I made finally made it back to the surface is when I ran into you for the first time.
History, after that.

I don’t want this to devolve into mush or whatever.

Just know that I am going to help you, Eirell, Isabo and this place that has adopted me so readily.

Also? I kind of like the grumpy old dwarf.

Don’t tell him.

~Alanna d’Sila Tiri

I’quelin Mori’Quessier naa ba Mori’Quessir
[The best Drow is a dead Drow.]

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The Thane of His Existence: The Game in Story Form

Part One

 

 

ELF

“Well, fuck.” Minozh leaned against the rock wall. Even in the shade, the stone burned through his shirt. His head pounded in heavy counterpoint with his stuttering heart. Impossible colors swirled across his eyes, sickening as they swooped and distorted his vision. Trying to reduce the next day grogginess, he’d halved his dose of Morpheus powders last night. That particular experiment was a spectacular failure. Half a dose meant that you still dreamed. And the sleeping draught ensured that while in the grips of a particularly gruesome nightmare, you couldn’t scream yourself awake. On the plus side, he could tell that that the symptoms were lessening. It was just going to be an extremely long and hard day. In spite of himself, Minozh chuckled. A night of drinking with dwarves produced much the same effect.

“Oy! You lot! Get yer gear together. I’m about to start casting.” Even from 35 feet away, Tim’s voice grated on Minozh’s eardrums. He watched the rest of the camp begin to get ready for the continuation of their journey. The natives, especially that large tattooed fellow, moved quickly about their tasks.

The batras brayed irritation as Galen moved down their row. He was tying blindfolds around their heads. For someone who put on the airs of a green-skinned dandy, he moved with a precise grace. Military training there, Minozh thought. Without realizing he did so, he rubbed a handful of red sand against his left arm, scraping the skin off in shallow arcs. The scars there throbbed and itched.

He pushed himself off the rocks and rose to gather his stuff. Fortunately, it wouldn’t take him very long. He didn’t have much. Eyes still tearing, he made his way back towards the rest of the camp.

 

 

HUMAN

          Tim watched as Minozh made his way back towards the camp. He’d been keeping an eye on his old friend, waiting to see if today was the day he went berserk. What is that silly blighter doing, he wondered when Minozh picked up a handful of the gritty sand. Face dreamy and faraway, Minozh rubbed it against the interwoven scars that twisted around his arm. Tim decided that calling attention to it would only make things worse. To his mage’s sight, those scars glowed with the sullen red and black of tainted magic. The valley elf was close to snapping, he knew. There was only so much sanity to go around Minozh’s head on a good day. The past few weeks had had precious few good days.

“SO!” he boomed. He saw Minozh wince and tried to modulate his tone a bit. “So. I am about to cast a spell; a very handy spell! With sigils and mystic passes, I’ll carve …What is it Shield-Thrust?”

“Just get on with it. Day’s wasting.”

Tim sighed. The taciturn warrior had no appreciation for the subtleties of showmanship. None.  “Right. I’m going to pull down a cloud and carve out a … a, I suppose you could call it one of your ‘windships’ from it. We’ll be able to travel in style and with speed,” he spared a glare for the Thrall, “to the Library of Jalaad.”  He ended his speech with a flourish and a smallish fireball, off to the west. He couldn’t help it.

 

 

CYMRILLIAN

        Galen watched with a cool expression as the old mage began to chant in a high, sonorous voice. Whatever language he was using, it wasn’t one that the Lyceum taught. Neither Archaen nor Elder nor High or Low Talislantan.  Nothing that he recognized. Further, the magic that Tim commanded – powerful illusions, attack and conjuring spells – were nothing that he recognized.

At first, he had thought the old man was a charlatan of some sort. Maybe a Cryptomancer of some kind, using sleight of hand to conceal his magical runes. Time and diligence had shown that whatever the sage was doing – it worked, and often far better than his own magic.

That? Rankled. Galen Faedraught was no one’s inferior. His family’s wealth had always seen to that. The best of everything: clothing, food, women, liquor and yes, magical schooling. Indeed, he had been granted access to the Lyceum on the basis of his family’s largesse. At first, he had attended mainly out of a desire to advance his family’s standing. Magic moved everything in Cymril. As time progressed, he had begun to enjoy the studies. No one had been more surprised than he had been to find that he had a powerful natural aptitude.

The old man had reached a screeching crescendo. As Galen watched bemused, a single cloud pulled itself free from the sky and drifted down to the ground. Bits of it sloughed off on its downward journey, shaping itself into a large boat. Forgetting himself, Galen found that his mouth was hanging open. Just how in the name of all that was holy had that scraggly man done that?

“Astonishing! I don’t believe that I have ever seen anything quite like that in my not inconsiderable travels.” Dar Motas was striding toward the boat, knapsack in hand. “And you say it will hold our weight?” The sandy-skinned savant ran a dubious hand over the misty side of the vessel.

“Oh, yes. Why the power alone in making that spell work…”  Tim was once again cut off by Shield-Thrust.

“Good.”  With a grunt, the burly Thrall hefted his duffel bag and lesser sack of spears over the railing. “Time to go.”

Galen snapped his mouth shut, hoping that no one had noticed his expression. He decided that he and Tim were going to have a talk. That very evening, if he could manage it. He wanted to know just how in Oblivion Tim was able to do the things he could do. He wanted to know if those things could be taught to him.

 

THRALL

        Magic users. Shield-Thrust rolled his eyes. None of them understood what a schedule was. He glanced at the sky. He knew what a cloud in the desert meant, even if these off-worlders didn’t.

“We should get moving. That cloud likely means a storm on the way. Don’t want to get caught in another, do you?”

He watched with no small amusement as they scrambled to get their gear and the animals on board. Guess they didn’t want to tangle with any more storm demons. Good. Neither did he.

“How fast are going to be going? Should our packs be strapped down? What about the batras?”

Tim stroked his graying beard, considering. “Och, I’d strap everything down for sure. We’ll be moving at quite the brisk pace. Wouldn’t hurt to hunker down, yer ownself, come to think on it.” He moved off, still muttering to himself. Shield-Thrust wondered briefly what an “African swallow” might be before shrugging. Didn’t matter.

Once everything was stowed correctly – the young Cymrillian mage was useful there – Shield-Thrust took position toward the rear of the boat. He wanted to keep an eye out for potential danger coming from that direction. The cloud ship slowly lifted off the ground and then hung there for a moment.

“What is the problem?” he shouted from his station.

“Nothing. Just orienting ourselves so that we are headed in the right direction.” Galen called back.

Shouldn’t they have done that before taking off?    Pfft. Magic users.

 

ELF

            At last. Finally, we are making progress. Not long now, whoever you are. Not long until I lock my hands around your throat and tear the life out of you. When you try to scream? I will whisper her name. Over and over and over. You will pay. 

Happier days: Minozh and Eirel

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Introductions to the Players and a bit of an Overview

Because this game has been ongoing already for many weeks, this first bit will be quite broad and general. In other words, there is too much…I must sum up.
After today’s post, this should be more like a serial novel like Green Mile by Monsieur King, but with less Coffey and more explosions. In addition, the timing should stabilize into once every other week.

A little background: this game takes place in Talislanta, which I have said before. However, this is something of a crossover game with my kidnapping of several players from the Dungeons and Dragons (2nd E) world.

Like you do.

Thus Far

An evil sorcerer from another dimension kidnapped Minozh’s beloved wife, Eirel. In fact, only Haggatha and her peerless precognitive abilities saved Minozh from a similar fate. She woke Tim in time for him to see Minozh being taken, screaming and bound, someplace.

Tim, himself no slouch in the wiggly-fingers department, used his magic to follow trail of the kidnapper. He tracked them through the Aetherial Plane to a completely different dimension. Talislanta. Fortunately, Tim had been there many years before. With that knowledge and the still open portal, he was able to safely teleport where Minozh and Eirel were being held.

He landed in a terrible place. A place of pain and sorrow and death. In front of him were  two circles, circumscribed with runes of awful power. In the center of one circle lay Minozh, bound head to foot in barbed wire, which crackled with a baleful light. In the other circle, now just a bright outline of herself, stood Eirel. Her head was thrown back in a scream, although Tim could hear nothing. Slow moving eddies of silver tinged a dark red energy connected Minozh to Eirel. Above them both, in the ceiling, a huge and fanged mouth was drawing their life-force in.

Did I mention this was a bad, nasty place? Like Geiger would’ve been at home and Bosch could’ve summered there comfortably? I did? Good.

Where were we?
Oh, yes.

Tim managed to close the fanged mouth and get Minozh out of the circle – but not before the latter sees his wife ripped apart from the soul out. Tim decides that getting the fuck up out of there is the better part of valor and teleports them to a place in Talislanta he’d been to before. Someplace safe, he believes. And even though the casting was hurried, he felt that it went off perfectly.

Perfection is hard to achieve, though. They wound up in a place far from where they’d attempted to travel. In fact, on later reflection, it was almost as if they had been directed by outside forces to land in the Lyceum of Cymril.

In the Lyceum, they are given aid and succor. Maerys, a Natural mage of not-inconsiderable talent, attempted to heal Minozh of the awful wounds he had taken. The fell magic woven into the scars kill her and destroy her soul before anyone can react.

During the kidnapping, Minozh suffered a soul-backlash when his wife was apparently destroyed before his eyes. He is now marked with a series of barbed wire scars that run from the soles of his feet to the crown of his head. They are a dull red in color. Any time heavy-duty magic is cast near Minozh, it causes him excruciating pain. Minozh, being an ex-gladiator, can take quite a bit. This, however, drops him to the ground like a felled ox.  Furthermore, every time that he tries to sleep, Minozh has gruesome nightmares. Between the loss of his soulmate, the sleep deprivation, and the unending physical pain, Minozh is losing what grip on reality he did have.

Prior to their arrival, the mages of the Lyceum had received an unprecedented package containing a small obsidian mirror and a brief note. Addressed the Cymrillian Cabal, it was from the Black Savants of Nefaratus.

To Whom This Concerns,

 One of our members has become unstable. Do not approach, as he is exceedingly dangerous. If you find a Black Savant within your city, give him wide berth and send a message via the mirror we have enclosed.  

 One of our own who is experienced in tracking will be at the other end of the mirror. Use a simple scrying spell to activate the mirror.  It is attuned to her and will contact her directly.

After some back and forth with the Lyceum mages, it was determined that the Cabal would contact the mysterious tracker and let her know everything that had happened. She instructs the Cabal to send the strangers to meet her Akmir. From there, she can determine what the next step is. The readily agree – mostly to get these dangerous strangers out their city – and quickly put together a windship expedition.

Included in the expedition is one Galen Faedraught, an up and coming young mage of the Lyceum. He is dependable, capable and honorable. He has some windship experience, which is a bonus. Even better, he is not a noble so if he gets accidentally slaughtered, it won’t cause a huge furor. The only windship captain immediately available is a Danuvian virago. Unfortunate, but speed is of the essence. They pack everything up – minus the mirror, which the expedition members don’t know about – and send them out of the city posthaste.

The windship is barely two days of out Cymril when there is an unfortunate accident involving levitationals, paranoia, accidental elemental porting and a series of botched rolls. However, in spite of the splinters they made of the windship, the group manages to get themselves to Akmir in time to meet the mysterious Black Savant.

Hoo boy. Those Savant people are simply some of the most sinister beings anywhere. Ever.

No really. EVER.

She shows up right before dawn with her Monad Servitor and speaks with the party. They pool their information and make the decision to go to the Library at the Ruins of Jalaad, which has some of the more impressive tomes of knowledge on the planet.

In order to make speed to their destination, the party hires a duneship piloted by an unusually cheerful Dracartan captain, Rysul. They make good time – in spite of several attempts by the GM’s random encounters to kill them right off.

About a week away from the Ruins, the Savant Delir, pulls a Gandalf. For reasons of her own, she leaves in the night without anyone seeing her go. However, she does pen a cryptic message that she leaves tacked to the mast of the ship with a knife. It commands them to continue on to the Library. She promises to meet them at Jalaad. The party decides to make a supply stop at El Aran to gear up for the final leg of their journey. Meanwhile, Minozh’s dreams take a devastating turn for the worse. He is now only able to get any sleep with the aid of Morpheus powders. And even still, he nightmares all night.

Right before the company reaches El Aran, they notice a smell coming from their hold. Opening the hold reveals the quickly putrefying remains of the Monad Servitor. Not wishing to be unnecessarily held at El Aran for crimes against nature, the party makes a brief stop in the desert and cleans out the horrific hold. During the course of the scrubbing, they come upon a second note from Delir. It is encapsulated in a watertight scroll case and had apparently been sewn inside the servant’s body.

Dear Friends,

If you are finding this message then something has gone awry. I may well have run into something that I was unable to manage. If that is the case, I will have left my research notes for you in the care of the Librarians.

Treat gently with them – they are a wary people.

 D.

Through a variety of events, the party manages to lose access to the duneship. However, they are given a mini-caravan of batras (think reptilian camels) to complete their trip. There is some concern over the amount of time it will take to get to the Ruins. Minozh isn’t getting any saner, you know. When they get a few days away from El Aran, Tim announces that he has been doing some research and thinks he may have plan. All they need is to find a cloud.

Yeah. In the desert.

The group goes cloud-chasing and eventually finds one that Tim can use to shape into an ark large enough to take them – batras included – to their destination. At last, things seem to be going their way!

Onward to the Library!

The Thane of His Existence

OVERVIEW: A Play in Three Acts

ACT I

Our friends are summoned to a whole new world. Madness ensues. Frightening news from afar. A task is placed upon the shoulders of a Cymrillian native. Travel begins and is interrupted. Side-plots and business deals are made. A meeting with a woman before dawn. Travel begins anew. Something rotten in the state of Monad. A new message with hideous implications. The dreams worsen. Chasing clouds. At last, the Library!

 

My Cast


(in no particular order)

STARRING

  • Minozh – A previously only occasionally-homicidal elf on the hunt for the creature that killed his wife. Toenail hold on sanity.
  • Tim – An enchanter of uncertain mental capabilities. Best friend to the elf. Likes grails and explosions.
  • Galen – A Cymrillian mage and scion of his House. Knows more than you think. Almost certainly wealthier than you.
  • Shield-Thrust – A Tazian warrior of exceptional serenity (for a Thrall) and ability. Prefers his meals tartare.
  • Water Whisp – Accidentally summoned to a desert by a bit of forgotten magic. Pissed. Off.
  • Haggatha(r) – Wife of an enchanter. Fashionista & fabulous seeress.
  • Eirel – Beautiful priestess to Athena & wife to homicidal elf.

GUEST-STARRING

  • Rysul – An exiled Dracartan. Duneship captain of incredible skill and unfortunate luck.
  • Djani al Ibin – Fiancée of an unfortunate captain and the brain behind the Ibin fortune.
  • Djema al Ibin – Crafty and ostensible head of the Ibin clan. Dotes on his daughter, Djani.
  • Dar Motas – A Sindaran collector. He is collecting the Archaens. Yes, all of them.
  • Captain Thena – A Danuvian virago and wind ship captain. Made poor choices in men and magic.
  • Delir – A Thanely Savant. Scary as hell.
  • Monad Servitor – Used to be called “Lump in the Hold”; is now called “Message for you, sir.”
  • Ishan – Grim fellow. Xambrian. Some would say that’s redundant.


BIT PLAYERS

  • Batras – There are 10 of them. Currently on a cloud. Very confusing to be a batra right now.
  • Taji Narune – Sindra with a whole lotta boom-boom for sale. Naughty spawn with at least one oar out of the water.
  • Maerys the Green – Cymrillian sorceress. Wrong place. Wrong time. Funeral at eleven.
  • Djeral il Faruun – related by marriage to the al Ibins. Foodstuff merchant. Mesmerizing cook.

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